game_manager { spawn { // 24 DM spawns create { scriptName "dmspawn1" classname "team_CTF_greenspawn" targetname "dmspawn1" origin "-1977 767 40" spawnflags 2 angle -90 } create { scriptName "dmspawn2" classname "team_CTF_greenspawn" targetname "dmspawn2" origin "-1667 756 40" spawnflags 2 angle 0 } create { scriptName "dmspawn3" classname "team_CTF_greenspawn" targetname "dmspawn3" origin "-1296 246 360" spawnflags 2 angle 140 } create { scriptName "dmspawn4" classname "team_CTF_greenspawn" targetname "dmspawn4" origin "-1676 -337 296" spawnflags 2 angle 130 } create { scriptName "dmspawn5" classname "team_CTF_greenspawn" targetname "dmspawn5" origin "-1567 -320 296" spawnflags 2 angle 45 } create { scriptName "dmspawn6" classname "team_CTF_greenspawn" targetname "dmspawn6" origin "-835 -642 328" spawnflags 2 angle -25 } create { scriptName "dmspawn7" classname "team_CTF_greenspawn" targetname "dmspawn7" origin "-184 -250 232" spawnflags 2 angle -120 } create { scriptName "dmspawn8" classname "team_CTF_greenspawn" targetname "dmspawn8" origin "1192 -159 232" spawnflags 2 angle 180 } create { scriptName "dmspawn9" classname "team_CTF_greenspawn" targetname "dmspawn9" origin "1185 89 440" spawnflags 2 angle 130 } create { scriptName "dmspawn10" classname "team_CTF_greenspawn" targetname "dmspawn10" origin "927 484 232" spawnflags 2 angle 130 } create { scriptName "dmspawn11" classname "team_CTF_greenspawn" targetname "dmspawn11" origin "61 1175 296" spawnflags 2 angle 180 } create { scriptName "dmspawn12" classname "team_CTF_greenspawn" targetname "dmspawn12" origin "-672 714 40" spawnflags 2 angle -90 } create { scriptName "dmspawn13" classname "team_CTF_greenspawn" targetname "dmspawn13" origin "-4685 -652 -151" spawnflags 2 angle 0 } create { scriptName "dmspawn14" classname "team_CTF_greenspawn" targetname "dmspawn14" origin "-4820 -77 -151" spawnflags 2 angle 90 } create { scriptName "dmspawn15" classname "team_CTF_greenspawn" targetname "dmspawn15" origin "-4972 -51 -12" spawnflags 2 angle 0 } create { scriptName "dmspawn16" classname "team_CTF_greenspawn" targetname "dmspawn16" origin "-2909 1573 -109" spawnflags 2 angle 135 } create { scriptName "dmspawn17" classname "team_CTF_greenspawn" targetname "dmspawn17" origin "-4964 2242 168" spawnflags 2 angle -140 } create { scriptName "dmspawn18" classname "team_CTF_greenspawn" targetname "dmspawn18" origin "-4612 2091 -135" spawnflags 2 angle 115 } create { scriptName "dmspawn19" classname "team_CTF_greenspawn" targetname "dmspawn19" origin "-4736 1608 -103" spawnflags 2 angle 90 } create { scriptName "dmspawn20" classname "team_CTF_greenspawn" targetname "dmspawn20" origin "-1831 1683 -130" spawnflags 2 angle -140 } create { scriptName "dmspawn21" classname "team_CTF_greenspawn" targetname "dmspawn21" origin "-590 1841 40" spawnflags 2 angle -165 } create { scriptName "dmspawn22" classname "team_CTF_greenspawn" targetname "dmspawn22" origin "129 1715 40" spawnflags 2 angle -90 } create { scriptName "dmspawn23" classname "team_CTF_greenspawn" targetname "dmspawn23" origin "414 528 88" spawnflags 2 angle -140 } create { scriptName "dmspawn24" classname "team_CTF_greenspawn" targetname "dmspawn24" origin "-1060 -158 40" spawnflags 2 angle 90 } // 24 DM spawns // Game rules wm_axis_respawntime 5 wm_allied_respawntime 5 wm_number_of_objectives 1 wm_set_round_timelimit 5 wait 500 setstate upper_complex_wobj invisible // spawns: // Axis Barracks // Axis Garage // Allied Barracks // Upper Complex setautospawn "Axis Spawn" 0 setautospawn "Allied Barracks" 1 // wait for everything to settle wait 500 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } axis_barracks_wobj { spawn { //remove } } axis_barracks_spawns { spawn { remove } } axis_garage_wobj { spawn { //remove } } axis_garage_spawns { spawn { remove } } upper_complex_wobj { spawn { //remove } } upper_complex_spawns { spawn { remove } } docs_toi { spawn { wait 500 setstate docs_cm_marker invisible remove } } transmitter_toi { spawn { wait 500 setstate transmitter_cmd_marker invisible remove } } ///////////////////////////////////////////////// // Doors ///////////////////////////////////////////////// main_door { spawn { wait 500 remove } } main_door_toi { spawn { wait 500 remove } } service_door_toi { spawn { wait 500 remove } } service_door { spawn { wait 500 remove } } storage_wall_toi { spawn { wait 500 remove } } wall { spawn { wait 500 alertentity wall_rubble remove } } storage_door_controls { spawn { wait 500 remove } } moving_storage_door { spawn { wait 500 remove } } storage_button { } ///////////////////////////////////////////////// // Docs ///////////////////////////////////////////////// docs { spawn { wait 50 setstate docs invisible } } transmitter { spawn { remove } } ///////////////////////////////////////////////// // Spawn stuff ///////////////////////////////////////////////// spawnpost_built { spawn { wait 50 constructible_class 2 trigger spawnpost_built setup } trigger setup { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } buildstart final { trigger spawnpost_built_model trans trigger spawnpost_damaged_model hide trigger spawnpost_closed_model hide } built final { trigger spawnpost_built_model show trigger spawnpost_damaged_model enable trigger spawnpost_closed_model disable trigger spawnpost_built_model enable_allied_features //trigger upper_complex_wobj on enablespeaker allies_compost_sound } decayed final { trigger spawnpost_built_model hide trigger spawnpost_damaged_model show trigger spawnpost_closed_model show } death { trigger spawnpost_built_model hide trigger spawnpost_damaged_model show trigger spawnpost_built_model disable_allied_features //trigger upper_complex_wobj off disablespeaker allies_compost_sound } } spawnpost_closed_model { spawn { accum 0 set 0 } trigger hide { setstate spawnpost_closed invisible setstate spawnpost_closed_model invisible } trigger show { accum 0 abort_if_equal 1 setstate spawnpost_closed default setstate spawnpost_closed_model default } trigger disable { accum 0 set 1 } } spawnpost_damaged_model { spawn { accum 0 set 0 wait 200 setstate spawnpost_damaged invisible setstate spawnpost_damaged_model invisible } trigger hide { setstate spawnpost_damaged invisible setstate spawnpost_damaged_model invisible } trigger show { accum 0 abort_if_equal 1 setstate spawnpost_damaged default setstate spawnpost_damaged_model default } trigger disable { accum 0 set 1 } } spawnpost_built_model { spawn { accum 1 set 0 accum 2 set 0 // state of command post as far as the VO is concerned (0=not built, 1=built) - Wils wait 200 setstate spawnpost_built_model invisible } trigger show { setstate spawnpost_built_model default enablespeaker spawnpost_sound } trigger hide { setstate spawnpost_built_model invisible disablespeaker spawnpost_sound } trigger trans { setstate spawnpost_built_model underconstruction } trigger enable_allied_features { // allies built it accum 1 set 1 // Is this ever used? - Wils accum 2 set 1 // State of com post as far as VO is concerned (1=built) setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.75 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 wm_objective_status 6 1 1 wm_objective_status 6 0 2 wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_allied_features { // allies lost it accum 2 set 0 // state of com post as far as VO is concerned (0=destroyed) wm_announce "Axis team has destroyed the Allied Command Post!" setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 wm_objective_status 6 1 0 wm_objective_status 6 0 0 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* } } ///////////////////////////////////////////////// // Axis Command Post ///////////////////////////////////////////////// axis_compost_built { spawn { wait 50 constructible_class 2 trigger axis_compost_built setup } trigger setup { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 } buildstart final { trigger axis_compost_built_model trans trigger axis_compost_damaged_model hide trigger axis_compost_closed_model hide } built final { trigger axis_compost_built_model show trigger axis_compost_damaged_model enable trigger axis_compost_closed_model disable trigger axis_compost_built_model enable_axis_features enablespeaker axis_compost_sound } decayed final { trigger axis_compost_built_model hide trigger axis_compost_damaged_model show trigger axis_compost_closed_model show } death { trigger axis_compost_built_model hide trigger axis_compost_damaged_model show trigger axis_compost_built_model disable_axis_features disablespeaker axis_compost_sound } } axis_compost_closed_model { spawn { accum 0 set 0 } trigger hide { setstate axis_compost_closed invisible setstate axis_compost_closed_model invisible } trigger show { accum 0 abort_if_equal 1 setstate axis_compost_closed default setstate axis_compost_closed_model default } trigger disable { accum 0 set 1 } } axis_compost_damaged_model { spawn { accum 0 set 0 wait 200 setstate axis_compost_damaged invisible setstate axis_compost_damaged_model invisible } trigger hide { setstate axis_compost_damaged invisible setstate axis_compost_damaged_model invisible } trigger show { accum 0 abort_if_equal 1 setstate axis_compost_damaged default setstate axis_compost_damaged_model default } trigger disable { accum 0 set 1 } } axis_compost_built_model { spawn { accum 1 set 0 accum 2 set 0 // state of command post as far as the VO is concerned (0=not built, 1=built) - Wils wait 200 setstate axis_compost_built_model invisible } trigger show { setstate axis_compost_built_model default enablespeaker axis_compost_sound } trigger hide { setstate axis_compost_built_model invisible disablespeaker axis_compost_sound } trigger trans { setstate axis_compost_built_model underconstruction } trigger enable_axis_features { // axis built it accum 1 set 1 // Is this ever used? - Wils accum 2 set 1 // State of com post as far as VO is concerned (1=built) setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.75 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 wm_objective_status 5 0 1 wm_objective_status 5 1 2 wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_axis_features { // axis lost it accum 2 set 0 // state of com post as far as VO is concerned (0=destroyed) wm_announce "Allied team has destroyed the Axis Command Post!" setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 wm_objective_status 5 1 0 wm_objective_status 5 0 0 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* } } ///////////////////////////////////////////////// // Misc stuff ///////////////////////////////////////////////// main_door_flag { trigger disable { disablespeaker main_door_flag_sound } } transmitter_flag { trigger disable { disablespeaker transmitter_flag_sound } } courtyard_flag { trigger disable { disablespeaker courtyard_flag_sound } } angled_truck { spawn { faceangles 0 45 0 1 } } // accum 1 // 0 = original record // 1 = damaged record // accum 2 // 0 = off // 1 = playing gramophone { spawn { accum 1 set 0 accum 2 set 0 } trigger damage_record { accum 1 set 1 setstate record_broken default trigger gramophone damage_music } trigger damage_music { accum 2 abort_if_not_equal 1 togglespeaker record_music accum 2 set 0 } trigger fix_record { accum 1 set 0 setstate record_broken invisible trigger gramophone fix_music } trigger fix_music { accum 2 abort_if_not_equal 1 togglespeaker record_music_broken accum 2 set 0 } trigger activate { trigger gramophone turn_off trigger gramophone turn_on } trigger turn_off { accum 2 abort_if_equal 0 resetscript accum 2 set 0 trigger gramophone original_off trigger gramophone broken_off } trigger original_off { accum 1 abort_if_equal 1 resetscript trigger record stop togglespeaker record_music togglespeaker record_scratch } trigger broken_off { accum 1 abort_if_equal 0 resetscript trigger record_broken stop togglespeaker record_music_broken } trigger turn_on { accum 2 abort_if_equal 1 resetscript accum 2 set 1 trigger gramophone original_on trigger gramophone broken_on } trigger original_on { accum 1 abort_if_equal 1 resetscript trigger record start togglespeaker record_scratch wait 430 togglespeaker record_music } trigger broken_on { accum 1 abort_if_equal 0 resetscript trigger record_broken start togglespeaker record_music_broken } } record { spawn { constructible_class 1 constructible_chargebarreq 0.3 constructible_constructxpbonus 0 constructible_destructxpbonus 0 constructible_health 10 constructible_weaponclass 1 constructible_duration 2500 } trigger start { setrotation 0 -80 0 } trigger stop { stoprotation } death { trigger record stop trigger gramophone damage_record } built { trigger gramophone fix_record } } record_broken { spawn { setstate record_broken invisible } trigger start { setrotation 0 -80 0 } trigger stop { stoprotation } } gramophone_toi { spawn { //setstate gramophone_toi invisible } } // ============================================================================ // Platform MG42 Nest // ============================================================================ platformmg42_script { spawn { wait 200 constructible_class 2 trigger self startup } buildstart final { } built final { setstate platformmg42_sbags default setstate platformmg42 default setstate platformmg42_materials invisible // Some kind of UI pop-up to alert players wm_announce "Axis team has constructed the Platform MG Nest!" } decayed final { trigger self startup } death { trigger self startup // Some kind of UI pop-up to alert players wm_announce "Allied team has destroyed the Platform MG Nest!" } trigger startup { setstate platformmg42_sbags invisible setstate platformmg42 invisible setstate platformmg42_materials default repairmg42 platformmg42 } }