- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Server
- Assigned To No-one
- Operating System Linux
- Severity Critical
- Priority Very Low
- Reported Version Development
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#45 - Clients lost connections after maps (SQLite bug: Com_PushEvent overflow)
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server.
* Explain the bug :
++++ [CloseSQLite] Success
^2
^2-- Script System Info --
^2Current Memory Usage 1.66377 MB
^2Soft Memory Usage 1.6 MB
^2Hard Memory Limit 2 MB
^2System Memory Usage 1.49833 MB
^2Full Collects 1
^2Inc Collects 2
^2GC Warnings 0
^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping
Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0
Sys_LoadDll(qagame) succeeded!
WARNING: Com_PushEvent overflow
Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game.
* Additional informations :
Closed by N!trox*
Thursday, 13 September 2012, 12:11 GMT
Reason for closing: Works for me
Additional comments about closing: Alright then, it seems nobody else reported this bug so i'm closing this ticket.
Thursday, 13 September 2012, 12:11 GMT
Reason for closing: Works for me
Additional comments about closing: Alright then, it seems nobody else reported this bug so i'm closing this ticket.