|
80 | Most headshot award @MG42 | All / Undefined | Server | Jabba | Low | Closed | 2021-05-31 |
Task Description
You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42 |
|
79 | Spawn time by map | All / Undefined | Server | Jabba | Critical | Unconfirmed | 2021-01-07 |
Task Description
Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique.
Actuellement, tu peux définir les temps de spawn manuellement avec ces variables :
//Allied team respawn time in milliseconds
set g_userAlliedRespawnTime "15"
//Allied team respawn time in milliseconds
set g_userAxisRespawnTime "15"
Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque.
Il faudrait que ce temps de spawn soit modulable par carte.
J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas.
Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg
Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3
Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien.
Merci. |
|
78 | Tripmines can't be excluded from F1 Complains for Teamk ... | All / Undefined | Server | aimeX | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd):
Map: -
Omni-Bot enabled ?: -
Gametype: -
Any custom mapscripts ? If yes, attach/provide link:
Any LUA modules ? If yes, attach/provide link:
Happens during Warmup/Playing/Intermission ?:
[Bug]
Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working)
[Extra infos]
Is there anything else we need to know?: - |
|
77 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All maps
[Bug]
Explain the bug :
KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such.
Server scores are correct though.
[Extra infos]
Batata reporting this as the Bug tracker login is falling over on the email code sending phase. |
|
76 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: `2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All Maps
[Bug]
Explain the bug :
Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead.
I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD.
Server scores are still correct. just the HUD
[Extra infos]
batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?) |
|
75 | Covert Ops loose all XP from class | All / Undefined | Undefined | aimeX | Low | Unconfirmed | 2017-06-15 |
Task Description
[Environment]
Mod version: N!tmod 2.3.1
Build Date (!about cmd): Apr 3 2015
Map: All Maps
Omni-Bot enabled ?: Yes
Gametype: Map Voting (6)
Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge,
Any LUA modules ? If yes, attach/provide link: Autopromo
Happens during Warmup/Playing/Intermission ?: On all gametypes
[Bug]
Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that.
[Extra infos]
Is there anything else we need to know?: No |
|
74 | Pb cg_drawtime | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod |
|
73 | Bug satchel | All / Undefined | Server | Jabba | Critical | Closed | 2020-12-15 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois.
Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.) |
|
72 | Pb touche bindé écrasé par nitmod | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche)
Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu :
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "30"
Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..) |
|
71 | Pb custo hud | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ?
Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo.
Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc) |
|
70 | Pb ramassage arme sten | All / Undefined | Server | Jabba | Low | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme) |
|
69 | Autoaction - autorecord | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Bug]
Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas |
|
68 | knife dead body ends up with selfkil | All / Undefined | Server | | High | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: Nitmod 2.3
Build Date (!about cmd): mar 26 2015
Map: all
Omni-Bot enabled ?: yes
Gametype: 2
Any custom mapscripts ? If yes, attach/provide link: no
Any LUA modules ? If yes, attach/provide link: no
Happens during Warmup/Playing/Intermission ?: playing
[Bug]
Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself.
then it says u where teamkilled by ingame name (yourself)
[Extra infos]
Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog |
|
67 | Bug on satchel stats (@covertops) | All / Undefined | Undefined | Jabba | Low | Closed | 2015-03-16 |
Task Description
[Bug]
Explain the bug :
When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered.
It should be increased by one each time. |
|
66 | g_inactivity does not work on down-ed players | All / Undefined | Server | Jan | Low | Closed | 2015-02-27 |
Task Description
[Environment]
Mod version: 2.2.1 r772
Build Date (!about cmd): Feb 8 2013
Omni-Bot enabled ?: y
Any LUA modules ? If yes, attach/provide link: lua_modules "dynamite_counter.lua connect.lua autobalance.lua autopromo.lua rspree.lua"
Happens during Warmup/Playing/Intermission ?: playing
[Bug]
Explain the bug :
With g_inactivity set to 60, I was able to verify I was put spectator after exactly 60 seconds.
However, when I went inactive after being shot down, but not gibbed, I was not moved to spectator after 60 seconds.
The use-case for putting inactive players to spectator does equally apply to downed players though.
I would thus expect g_inactivity to also work on downed players. |
|
65 | It is only the crosshairs displayed | Windows | Client | Uwe | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 Final
* Build Date (!about cmd) : May 30 2012
* Map : all Maps
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype :2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me?
* Additional informations : none |
|
64 | Stuck at join a team at Spawnpoint - Player cant move | All / Undefined | Server | Head hunter | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) :newest
* Map : all
* Omni-Bot enabled ? : 8.2 (works fine)
* If yes, bot count :8
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - and yes same result
* Any LUA modules ? If yes, provide link : ...
* Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below
* Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc
* Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview) |
|
63 | /globalstats attempts to load omni-bot's stats, not pla ... | All / Undefined | Client | David Barber | Low | Closed | 2012-11-30 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.1
* Build Date (!about cmd) : (unkn. uk.etmods.net test server, 29/11/12)
* Map : Braundorf BETA 4
* Omni-Bot enabled ? : Yes
* If yes, bot count : 9
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12)
* Any LUA modules ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12)
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
- Following omni-bot whilst waiting to respawn after death
- Attempt /globalstats
- Error displayed stating 'Unable to retrieve stats'. Pop-up shows stats are being attempted for omni-bot player, not myself.
- Closed global stats
- Re-attempted /globalstats once spawned, but issue persists. Attempted close and reopen of stats multiple times w/ same issue.
Screenshot:
http://i47.tinypic.com/2di0yso.jpg
* Additional informations : N/A. |
|
62 | Shadows | Windows | Client | Jon | High | Closed | 2013-11-09 |
Task Description
There seems to be something wrong with the shadows at atleast the map Gold Rush . All the shadows becomes completely two-dimensional (I do ofc know they're normaly two-dimensional, but futher explanation and the pictures will clarify it), and they lie at the same hight all over the map. This can not only be used to see people, whom you aren't able to see otherwise, but it also blocked your screen if you find yourself at the same hight. That happends at the the first tank barrier, for instance.
http://screenshot.xfire.com/s/126328677-4.jpg (Hard to see them, due the dark blue sky, but they're at the top of the screen, slightly to the left.)
http://screenshot.xfire.com/s/126328666-4.jpg (At the upper right.) |
|
61 | server crashed | Linux | Server | jay | Low | Closed | 2013-11-09 |
Task Description
* N!tmod version : 2.2 final
* Build Date (!about cmd) : 31 May 2012
* Map : Goldrush
* Omni-Bot enabled ? : no
* If yes, bot count : -
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : was not online there
* Explain the bug : ET-Server crashed and was completly down, had to restart it.
* Additional informations :
i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt
===================================================================================================
7193:16 -88-
7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60
7193:16 Map: goldrush
7193:16 Omnibot: 0
7193:16 NumEntities: 723
7193:16 Uptime: 4 D 23 H 53 M
7193:16 LUA Modules:
7193:16 Signal: Segmentation fault (11)
7193:16 Siginfo: 0xff892d9c
7193:16 Code: 1
7193:16 Faulting Memory Ref/Instruction: 0x10
7193:16 DSO Information:
7193:16 0xf7710000 (unknown)
7193:16 0xf76fe000 /lib32/libdl.so.2
7193:16 0xf76d8000 /lib32/libm.so.6
7193:16 0xf7590000 /lib32/libc.so.6
7193:16 0xf770f000 /lib/ld-linux.so.2
7193:16 0xf24f1000 /lib32/libnss_compat.so.2
7193:16 0xf24da000 /lib32/libnsl.so.1
7193:16 0xf24d0000 /lib32/libnss_nis.so.2
7193:16 0xf24c4000 /lib32/libnss_files.so.2
7193:16 0xf24be000 /lib32/libnss_dns.so.2
7193:16 0xf24aa000 /lib32/libresolv.so.2
7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so
7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6
7193:16 0xee091000 /usr/lib32/libgcc_s.so.1
7193:16 Stack frames: 9 entries
7193:16 Backtrace:
7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c]
7193:16 (2) [0xf770e410]
7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166]
7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75]
7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74]
7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba]
7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41]
7193:16 (8) ./et300() [0x80886e3]
7193:16 (9) [0x74736572]
7193:16 -88-
7193:16 Attempting to clean up.
===================================================================================================
if you need more infos you can add me in xfire jay1110, or i reply here. |
|
60 | setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ... | Linux | Server | Head hunter | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.0 patched (2.55+)
* Build Date (!about cmd) : dont work as all cmds..
* Map : not specified
* Omni-Bot enabled ? : 1
* If yes, bot count :8-12
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - first must run the Mod right
* Any LUA modules ? If yes, provide link : no - first must run the Mod right
* Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap
* Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ...
Have absolute no clou what happens ....
I need help here please , or must shut down nitmod and use an other mod, but love Nitmod...
Thanks & kind regards
* Additional informations : |
|
59 | Unavailble maplist on menu for referee status | All / Undefined | Client | Stéphane | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) :
* Map : all
* Omni-Bot enabled ? : yes(0.8.2)
* If yes, bot count : 2
* Gametype : map voting
* Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets)
* Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar)
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map.
* Additional informations : this bug appears only since we changed for the map voting system |
|
58 | impact mur sur joueur | All / Undefined | Client | José | Low | Closed | 2021-05-31 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) :
* Map :
* Omni-Bot enabled ? :
* If yes, bot count :
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
http://www.lsdfunwar.fr/forum/prob-serveur-f102/touche-pas-t801-60.html
J'ai un de mes membres qui a fait une petite video d'un problème qu'il avais déjà remarqué sur une beta de la 2.2, sur la video on vois clairement des impacts de mur/ferraille sur le corps du joueur, alors qu'il y en a pas normalement.
Et aussi tu conseille quel valeur pour la cvar g_hitbox pour du frag ?
* Additional informations :
set g_realHead "1" //Toggle ETPro realhead hitbox
set g_realBody "0" //Toogle N!tmod realbody hitbox (see documentation)
set g_hitboxes "9" |
|
57 | Memory leak | Linux | Server | André | High | Closed | 2012-09-19 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : any ( http://pastebin.com/WJVWqCdr )
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes.
Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB.
* Additional informations :
Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux
Server IP: 85.214.159.249:14000 |
|
56 | Vote menu not showing correct Button for on/off things. | All / Undefined | Client | ailmanki | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : N!tmod 2.2
* Build Date (!about cmd) : May 31 2012
* Map : -
* Omni-Bot enabled ? : yes
* If yes, bot count : -
* Gametype : objective cycle
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
Vote menu does not show correct button for friendlyfire on/off.
* Additional informations :
Have friendly fire voting enabled, then disable friendlyfire manually over rcon.
Then open the vote menu, and it allows to vote for disabling friendlyfire.
At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available. |
|
55 | Server randomly reboot itself when using !next | Linux | Server | chninkel | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31, 2012
* Map : random
* Omni-Bot enabled ? : yes
* If yes, bot count : 2 / 10
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : dynamyte_counter, rspree
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients.
* Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens.
Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1. |
|
54 | et_obituary(...) not using return value | Linux | Server | ailmanki | Low | Closed | 2021-05-31 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The lua function et_obituary(..) should replace with its return value, the obituary message from ET.
But it does not.
Could we also get a list of all meansOfDeath in N!tmod? Even though its possible to get that info through et_print().
(customObit) = et_Obituary( victim, killer, meansOfDeath )
Called whenever a player is killed. *Modules should return a string (customObit) to override the default obituary or nil to leave it as it is.
* Additional informations : |
|
53 | wm_announce messages not in lua et_print() | All / Undefined | Server | ailmanki | Low | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The wm_announce from the mapscript is not passing through et_print() from lua.
So scripts like etwsk.lua do not work.
Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print().
* Additional informations :
http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system |
|
52 | In objectivecycle mode sometimes a map ruts (sticks) - ... | All / Undefined | Server | Simon | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : end of a map
* Explain the bug :
Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work.
* Additional informations :
Workaround to fix it: /rcon exec objectivecycle.cfg. |
|
51 | no Nguide | Windows | Server | Sascha | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2final
* Build Date (!about cmd) :
* Map : all Maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : by conecting
* Explain the bug :
Some users without a Nguid cant get an guid and the conection were rejected.
But i have in the nitmod cfg set g_GUIDChecks "0"
* Additional informations : server ip 46.228.199.143:27960 2.55 |
|
50 | kkrcon is timeouting | All / Undefined | Client | Simon | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Anytimes
* Explain the bug :
kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that,
* Additional informations :
I made a workarund indepenting by kkrcon in Perl:
$hostname = 'ip.ip.ip.ip'; #ip address
$port = '27960';
$protocol = "udp";
$et = IO::Socket::INET->new(
PeerAddr => $hostname,
PeerPort => $port,
Proto => $protocol,
#Type => SOCK_STREAM
) or die "Could not open port.\n";
print $et "\377\377\377\377rcon password exec command";
undef $data;
my $status = "";
local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required
alarm(1);
eval {
while ( recv( $et, $status, 1024, 0 ) ) {
my $size = length($status);
$status =~ s/^\377\377\377\377//;
$status =~ s/print\n//;
$data .= $status;
}
};
alarm(0);
That is never lost the time and works, usable.
Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final... |
|
49 | FG scope model bug | All / Undefined | Client | joo joo | High | Closed | 2012-07-16 |
Task Description
Not a nitmod bug, but an ET bug that isn't fixed in any mod and surely would need to be fixed.
As a covert ops with FG, go to prone, put scope on, stand up. Hitboxes and view raise up, but player model stays in prone. Which means you can go behind a box, do this, and snipe enemy but they can't see you because of the model staying in prone behind the box.
Granted, FG isn't powerful weapon nor even used much, but still it's annoying bug. I haven't played latest nitmod version, but didn't see this in the changelog so I assume it still exists. |
|
48 | wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ... | All / Undefined | Client | Simon | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 12 2012
* Map : any
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.)
* Additional informations :
Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops. |
|
47 | lvl 1000 admin cannot use custom commands | All / Undefined | Client | ailmanki | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
Create a admin level 1000, and create a custom command which lvl 1000 can use.
The level 1000 admin cannot use the custom command. It then denies the usage of it.
* Additional informations :
The commands I currently got:
**********
name = nobot
exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall
desc = Kicks all bots
levels = 12 13 14 15 69 421 666 1000
**********
name = bot
exec = bot botwar -1; bot maxbots [1];set botwar 0
desc = Sets Bots
levels = 12 13 14 15 69 421 666 1000
**********
name = botwar
exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2]
desc = botwar (axis = 1, allied = 2)
levels = 12 13 14 15 69 421 666 1000
********** |
|
46 | XP lost sometimes | Linux | Server | Simon | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Login
* Explain the bug :
Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back.
* Additional informations :
Probably SQLite bug? |
|
45 | Clients lost connections after maps (SQLite bug: Com_Pu ... | Linux | Server | Simon | Critical | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server.
* Explain the bug :
++++ [CloseSQLite] Success
^2
^2-- Script System Info --
^2Current Memory Usage 1.66377 MB
^2Soft Memory Usage 1.6 MB
^2Hard Memory Limit 2 MB
^2System Memory Usage 1.49833 MB
^2Full Collects 1
^2Inc Collects 2
^2GC Warnings 0
^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping
Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0
Sys_LoadDll(qagame) succeeded!
WARNING: Com_PushEvent overflow
Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game.
* Additional informations : |
|
44 | cg_HUDFlags 16 bug | All / Undefined | Client | José | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 finale
* Build Date (!about cmd) :
* Map :
* Omni-Bot enabled ? :
* If yes, bot count :
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran.
* Additional informations :
http://www.youtube.com/watch?v=6b2ht9p3GM8 |
|
43 | Banning | Linux | Server | joni | High | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) :
* Map : ALL
* Omni-Bot enabled ? : yes
* If yes, bot count : 8
* Gametype : 2 / obj
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned..
* Additional informations : |
|
42 | artillery in sniperwar | All / Undefined | Server | Adrian | Low | Closed | 2012-04-08 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 pr1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 16
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Fieldops can call artillery with binoculars during sniperwar
* Additional informations : |
|
40 | Shuffle doesn't work | All / Undefined | Menus | Adrian | Low | Closed | 2014-11-04 |
Task Description
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : max 16
* Gametype : objectives
* Any custom mapscripts ? If yes, provide link : etpro mapscripts
* Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug :
Vote for Shuffle doesn't work.
"Unknown vote command: shuffleteamsxp_norestart" |
|
39 | Map skipping | All / Undefined | Server | Jan | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2RC1
* Build Date (!about cmd) : Jan 23 2012
* Map : /
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
- Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755
- Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
- nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
* Happens in Warmup/Playing/Intermission ? : warmup
* Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file.
* Additional informations : |
|
38 | Warping and flying corpses | Linux | Server | Ken Wolter | High | Closed | 2012-04-06 |
Task Description
* N!tmod version : nitmod_2.2-20111216
* Build Date (!about cmd) : Dec 15 2011
* Map : All
* Omni-Bot enabled ? : Yes
* If yes, bot count : Maxbots set to 8
* Gametype : Objective
* Any custom mapscripts ? If yes, provide link : /
* Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors
* Happens in Warmup/Playing/Intermission ? : Warmup and playing
* Explain the bug :
Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome. |
|
37 | Goomba (and probably some other MOD's) are not announce ... | All / Undefined | Client | N!trox* | Low | Closed | 2011-12-13 |
Task Description
* N!tmod version : 2.2b2
* Explain the bug : No popup message for MOD_GOOMBA kills
This is probably the case for some other MOD's, didn't test yet.
Added this as a reminder, and at least nobody will report it again. |
|
36 | Bans aren't saved and the " ' " issue | Windows | Server | Ken Wolter | Critical | Closed | 2011-12-20 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 beta2
* Build Date (!about cmd) : November 17
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 8 max
* Gametype : objective
* Any custom mapscripts ? If yes, provide link : /
* Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions
* Happens in Warmup/Playing/Intermission ? : all the time
* Explain the bug :
The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please.
* Additional informations :
We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either. |
|
35 | Models not showing up | Windows | Server | Jan | Medium | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 b2
* Build Date (!about cmd) : November 17 2011
* Map : venice and other maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom map-scripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua"
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark.
* Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem.
Read the topic http://h2o-clan.net/showthread.php?tid=3274 |
|
34 | g_dbDirectory does not affect all db files | Linux | Server | harle | Very Low | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2b2 (etx)
* Build Date (!about cmd) :
* Map : indipendent
* Omni-Bot enabled ? : yes
* If yes, bot count : 12
* Gametype : 4
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder.
* Additional informations : |
|
33 | baserace_desert crash on nitmod 2.1 RC1 | Linux | Server | Piotr | Medium | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1 RC1
* Build Date (!about cmd) : Jan 27 2011
* Map : baserace_desert
* Omni-Bot enabled ? : enabled 0.81
* If yes, bot count : 12
* Gametype : map voting
* Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript
* Any LUA modules ? If yes, provide link : none
* Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game.
* Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert.
* Additional informations :
Crashlog
2333:20 -88-
2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60
2333:20 Map: baserace_desert
2333:20 Signal: Segmentation fault (11)
2333:20 Siginfo: 0xbfa9db4c
2333:20 Code: 1
2333:20 Faulting Memory Ref/Instruction: 0xaf8
2333:20 DSO Information:
2333:20 0xb7850000 (unknown)
2333:20 0xb7843000 /lib/libdl.so.2
2333:20 0xb781d000 /lib/libm.so.6
2333:20 0xb76d8000 /lib/libc.so.6
2333:20 0xb784f000 /lib/ld-linux.so.2
2333:20 0xb2626000 /lib/libnss_compat.so.2
2333:20 0xb260f000 /lib/libnsl.so.1
2333:20 0xb2604000 /lib/libnss_nis.so.2
2333:20 0xb25f8000 /lib/libnss_files.so.2
2333:20 0xb25f1000 /lib/libnss_dns.so.2
2333:20 0xb25dc000 /lib/libresolv.so.2
2333:20 0xaefe6000 /lib/librt.so.1
2333:20 0xaefcd000 /lib/libpthread.so.0
2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so
2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6
2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1
2333:20 0xaebec000 ./omni-bot//omnibot_et.so
2333:20 Stack frames: 0 entries
2333:20 Backtrace:
2333:20 -88-
2333:20 Attempting to clean up. |
|
32 | missing trigger | All / Undefined | Server | Marek | Low | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1-RC1
* Build Date (!about cmd) :
* Map : frostbite
* Omni-Bot enabled ? : yes
* If yes, bot count : 20
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug :
When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't.
I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot):
" most likely the mods are missing code for that trigger. "
and
" the mod sends trigger info to the bot through the interface. "
My question: Is it possible make modification in N!tmod ?
* Additional informations : |
|
31 | GARAND/K43 AMMUNATION BUG | All / Undefined | Server | Stéphane | Low | Closed | 2011-03-13 |
Task Description
BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND.
* N!tmod version : 2.1 RC1
* Map : ALL
* Omni-Bot running : NO
* Gametype : OBJECTIVE
* Custom mapscripts : YES (WARBELL, SUPPLYDEPOT)
* LUA modules : RULES, DYNAMITE_COUNTER
* Warmup/Playing/Intermission : 25/12/23
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO |
|
30 | Deleted cvar? | All / Undefined | Client | Adrian | Low | Closed | 2011-03-13 |
Task Description
* N!tmod version : 2.1 RC1
[b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all. |