|
46 | XP lost sometimes | Linux | Server | Simon | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Login
* Explain the bug :
Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back.
* Additional informations :
Probably SQLite bug? |
|
48 | wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ... | All / Undefined | Client | Simon | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 12 2012
* Map : any
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.)
* Additional informations :
Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops. |
|
53 | wm_announce messages not in lua et_print() | All / Undefined | Server | ailmanki | Low | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The wm_announce from the mapscript is not passing through et_print() from lua.
So scripts like etwsk.lua do not work.
Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print().
* Additional informations :
http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system |
|
38 | Warping and flying corpses | Linux | Server | Ken Wolter | High | Closed | 2012-04-06 |
Task Description
* N!tmod version : nitmod_2.2-20111216
* Build Date (!about cmd) : Dec 15 2011
* Map : All
* Omni-Bot enabled ? : Yes
* If yes, bot count : Maxbots set to 8
* Gametype : Objective
* Any custom mapscripts ? If yes, provide link : /
* Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors
* Happens in Warmup/Playing/Intermission ? : Warmup and playing
* Explain the bug :
Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome. |
|
56 | Vote menu not showing correct Button for on/off things. | All / Undefined | Client | ailmanki | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : N!tmod 2.2
* Build Date (!about cmd) : May 31 2012
* Map : -
* Omni-Bot enabled ? : yes
* If yes, bot count : -
* Gametype : objective cycle
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
Vote menu does not show correct button for friendlyfire on/off.
* Additional informations :
Have friendly fire voting enabled, then disable friendlyfire manually over rcon.
Then open the vote menu, and it allows to vote for disabling friendlyfire.
At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available. |
|
59 | Unavailble maplist on menu for referee status | All / Undefined | Client | Stéphane | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) :
* Map : all
* Omni-Bot enabled ? : yes(0.8.2)
* If yes, bot count : 2
* Gametype : map voting
* Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets)
* Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar)
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map.
* Additional informations : this bug appears only since we changed for the map voting system |
|
78 | Tripmines can't be excluded from F1 Complains for Teamk ... | All / Undefined | Server | aimeX | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd):
Map: -
Omni-Bot enabled ?: -
Gametype: -
Any custom mapscripts ? If yes, attach/provide link:
Any LUA modules ? If yes, attach/provide link:
Happens during Warmup/Playing/Intermission ?:
[Bug]
Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working)
[Extra infos]
Is there anything else we need to know?: - |
|
26 | tripmine kill dosent count in the XP | All / Undefined | Client | My | Low | Closed | 2010-12-23 |
Task Description
* N!tmod version : Nitmod public testserver, today
I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved.
F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points.
So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing. |
|
25 | Tripmine can be destroyed by teammate | All / Undefined | Server | Adrian | Medium | Closed | 2010-12-23 |
Task Description
Bug was found on N!tmod test server so I can't specify these things.
* N!tmod version: 2.1 beta 2
* Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines).
I hope you understand me right :) |
|
2 | Tank MG | Linux | Server | Christian | Low | Closed | 2010-09-28 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : yes
* Gametype : OBJ
* Custom mapscripts :any
* LUA modules : Dyna ,rspree
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Hi all
I have 2 Nitmod Server
and i Have quad core 8GB ram at my root
when player shoot from tank MG server do big laggy
i dont know why |
|
23 | Take Objective without blowing safe-door | All / Undefined | Server | Isthisreally | High | Closed | 2012-04-06 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : warmup, industy2
* Omni-Bot running : no
* Gametype : mapvote
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
On both maps, teams have to destroy the safe to get access to the objective-documents. Normally.
But it is possible to pick up objectives without blowing the safe door. |
|
64 | Stuck at join a team at Spawnpoint - Player cant move | All / Undefined | Server | Head hunter | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) :newest
* Map : all
* Omni-Bot enabled ? : 8.2 (works fine)
* If yes, bot count :8
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - and yes same result
* Any LUA modules ? If yes, provide link : ...
* Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below
* Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc
* Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview) |
|
79 | Spawn time by map | All / Undefined | Server | Jabba | Critical | Unconfirmed | 2021-01-07 |
Task Description
Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique.
Actuellement, tu peux définir les temps de spawn manuellement avec ces variables :
//Allied team respawn time in milliseconds
set g_userAlliedRespawnTime "15"
//Allied team respawn time in milliseconds
set g_userAxisRespawnTime "15"
Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque.
Il faudrait que ce temps de spawn soit modulable par carte.
J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas.
Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg
Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3
Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien.
Merci. |
|
11 | spawn bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0.
F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0. |
|
40 | Shuffle doesn't work | All / Undefined | Menus | Adrian | Low | Closed | 2014-11-04 |
Task Description
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : max 16
* Gametype : objectives
* Any custom mapscripts ? If yes, provide link : etpro mapscripts
* Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug :
Vote for Shuffle doesn't work.
"Unknown vote command: shuffleteamsxp_norestart" |
|
16 | Shuffle at warmup - bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-08 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all at the beginning (warmup) but maybe need to test out ingame too
* Omni-Bot running : 0.8
* Gametype : 6
You are spectator
At the warmup time admin shuffle
The spactators are also placed in the teams! :) |
|
62 | Shadows | Windows | Client | Jon | High | Closed | 2013-11-09 |
Task Description
There seems to be something wrong with the shadows at atleast the map Gold Rush . All the shadows becomes completely two-dimensional (I do ofc know they're normaly two-dimensional, but futher explanation and the pictures will clarify it), and they lie at the same hight all over the map. This can not only be used to see people, whom you aren't able to see otherwise, but it also blocked your screen if you find yourself at the same hight. That happends at the the first tank barrier, for instance.
http://screenshot.xfire.com/s/126328677-4.jpg (Hard to see them, due the dark blue sky, but they're at the top of the screen, slightly to the left.)
http://screenshot.xfire.com/s/126328666-4.jpg (At the upper right.) |
|
60 | setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ... | Linux | Server | Head hunter | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.0 patched (2.55+)
* Build Date (!about cmd) : dont work as all cmds..
* Map : not specified
* Omni-Bot enabled ? : 1
* If yes, bot count :8-12
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - first must run the Mod right
* Any LUA modules ? If yes, provide link : no - first must run the Mod right
* Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap
* Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ...
Have absolute no clou what happens ....
I need help here please , or must shut down nitmod and use an other mod, but love Nitmod...
Thanks & kind regards
* Additional informations : |
|
13 | server_motd0 "" breaks MOTD | Linux | Server | None | Very Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
If you put this:
set server_motd0 ""
In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty) |
|
55 | Server randomly reboot itself when using !next | Linux | Server | chninkel | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31, 2012
* Map : random
* Omni-Bot enabled ? : yes
* If yes, bot count : 2 / 10
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : dynamyte_counter, rspree
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients.
* Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens.
Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1. |
|
29 | Server crashes sometimes | Linux | Server | aimeX | Critical | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log:
1949:05 -88-
1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
1949:05 Map: battery
1949:05 Signal: Segmentation fault (11)
1949:05 Siginfo: 0xffce5fec
1949:05 Code: 1
1949:05 Faulting Memory Ref/Instruction: 0x8
1949:05 DSO Information:
1949:05 0xf7777000 (unknown)
1949:05 0xf7764000 /lib32/libdl.so.2
1949:05 0xf7740000 /lib32/libm.so.6
1949:05 0xf75ee000 /lib32/libc.so.6
1949:05 0xf7776000 /lib/ld-linux.so.2
1949:05 0xefd57000 /lib32/libnss_compat.so.2
1949:05 0xefd3f000 /lib32/libnsl.so.1
1949:05 0xefd35000 /lib32/libnss_nis.so.2
1949:05 0xefd2a000 /lib32/libnss_files.so.2
1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so
1949:05 0xebe4e000 /lib32/librt.so.1
1949:05 0xebe37000 /lib32/libpthread.so.0
1949:05 0xebe31000 /lib32/libnss_dns.so.2
1949:05 0xebe1e000 /lib32/libresolv.so.2
1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so
1949:05 0xebe64000 /usr/lib32/libstdc++.so.6
1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1
1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so
1949:05 Stack frames: 0 entries
1949:05 Backtrace:
1949:05 -88- |
|
61 | server crashed | Linux | Server | jay | Low | Closed | 2013-11-09 |
Task Description
* N!tmod version : 2.2 final
* Build Date (!about cmd) : 31 May 2012
* Map : Goldrush
* Omni-Bot enabled ? : no
* If yes, bot count : -
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : was not online there
* Explain the bug : ET-Server crashed and was completly down, had to restart it.
* Additional informations :
i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt
===================================================================================================
7193:16 -88-
7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60
7193:16 Map: goldrush
7193:16 Omnibot: 0
7193:16 NumEntities: 723
7193:16 Uptime: 4 D 23 H 53 M
7193:16 LUA Modules:
7193:16 Signal: Segmentation fault (11)
7193:16 Siginfo: 0xff892d9c
7193:16 Code: 1
7193:16 Faulting Memory Ref/Instruction: 0x10
7193:16 DSO Information:
7193:16 0xf7710000 (unknown)
7193:16 0xf76fe000 /lib32/libdl.so.2
7193:16 0xf76d8000 /lib32/libm.so.6
7193:16 0xf7590000 /lib32/libc.so.6
7193:16 0xf770f000 /lib/ld-linux.so.2
7193:16 0xf24f1000 /lib32/libnss_compat.so.2
7193:16 0xf24da000 /lib32/libnsl.so.1
7193:16 0xf24d0000 /lib32/libnss_nis.so.2
7193:16 0xf24c4000 /lib32/libnss_files.so.2
7193:16 0xf24be000 /lib32/libnss_dns.so.2
7193:16 0xf24aa000 /lib32/libresolv.so.2
7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so
7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6
7193:16 0xee091000 /usr/lib32/libgcc_s.so.1
7193:16 Stack frames: 9 entries
7193:16 Backtrace:
7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c]
7193:16 (2) [0xf770e410]
7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166]
7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75]
7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74]
7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba]
7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41]
7193:16 (8) ./et300() [0x80886e3]
7193:16 (9) [0x74736572]
7193:16 -88-
7193:16 Attempting to clean up.
===================================================================================================
if you need more infos you can add me in xfire jay1110, or i reply here. |
|
1 | Sample Bug Report - Crash on Baserace | All / Undefined | Server | Sample User | Critical | Closed | 2014-11-04 |
Task Description
************************************************
* *
* This is a sample Bug report. *
* We have created it for you to see *
* how to correctly report bugs in our tracker *
* *
* NOTE: *
* This bug exits for real, and has been *
* fixed for N!tmod next version (2.1) *
* *
************************************************
* N!tmod version : 2.0
* Map : baserace
* Omni-Bot running : Yes
* Gametype : 2
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Warmup & Intermission
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Happens when a player walks on a landmine that has been planted by the map. |
|
8 | Rifle grenade bug | All / Undefined | Server | youraunty | High | Closed | 2013-11-09 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : every
* Omni-Bot running :0.8
* Gametype : map voting
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : 10 seconds
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:)
when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers |
|
9 | Rcon Unlimited | Linux | Server | Gavrila | Low | Closed | 2013-11-09 |
Task Description
does not appear that all commands can be solved
* N!tmod version : 2.0
* Gametype : campaign
* LUA modules : dynamite_counter.lua rules.lua rspree.lua
http://www.parazit.ro/rcon.jpg |
|
12 | Private message with rcon | All / Undefined | Client | Dit | Low | Closed | 2010-10-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map :
* Omni-Bot running :
* Gametype : Vote
* Custom mapscripts :
* LUA modules :
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
command: "/rcon rconpw m playername blablabla" has no effect. |
|
4 | primary-secondary button bug at soldier class | Windows | Server | Kovacs Daniel | Low | Closed | 2010-10-10 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3"
The standard bind for the main weapon is button "3".
The standard bind for the secondary weapon is button "2".
With other class the buttons working fine.
Would be great if here also again the button "3" would be the button for the main weapon. |
|
72 | Pb touche bindé écrasé par nitmod | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche)
Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu :
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "30"
Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..) |
|
70 | Pb ramassage arme sten | All / Undefined | Server | Jabba | Low | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme) |
|
71 | Pb custo hud | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ?
Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo.
Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc) |
|
74 | Pb cg_drawtime | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod |
|
21 | panza cam dosent disapper | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
http://img146.imageshack.us/img146/2983/snap1ua.jpg
The picture tell everything, nq had the same problem |
|
19 | panza bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo. |
|
51 | no Nguide | Windows | Server | Sascha | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2final
* Build Date (!about cmd) :
* Map : all Maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : by conecting
* Explain the bug :
Some users without a Nguid cant get an guid and the conection were rejected.
But i have in the nitmod cfg set g_GUIDChecks "0"
* Additional informations : server ip 46.228.199.143:27960 2.55 |
|
18 | No autoswitch when your weapon empty | All / Undefined | Server | Kovacs Daniel | Medium | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon.
(And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option) |
|
20 | Multi announcers | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav. |
|
80 | Most headshot award @MG42 | All / Undefined | Server | Jabba | Low | Closed | 2021-05-31 |
Task Description
You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42 |
|
27 | MORTAR CAM | Linux | Server | Dustin Seehaver | Medium | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR
* N!tmod version : 2.0
* Map : sw_oasis_b3
* Omni-Bot running : 0.81
* Gametype : 7 TDM
* Custom mapscripts : None cant get em to work
* LUA modules : dynamite counter and rules
* Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7 |
|
35 | Models not showing up | Windows | Server | Jan | Medium | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 b2
* Build Date (!about cmd) : November 17 2011
* Map : venice and other maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom map-scripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua"
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark.
* Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem.
Read the topic http://h2o-clan.net/showthread.php?tid=3274 |
|
32 | missing trigger | All / Undefined | Server | Marek | Low | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1-RC1
* Build Date (!about cmd) :
* Map : frostbite
* Omni-Bot enabled ? : yes
* If yes, bot count : 20
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug :
When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't.
I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot):
" most likely the mods are missing code for that trigger. "
and
" the mod sends trigger info to the bot through the interface. "
My question: Is it possible make modification in N!tmod ?
* Additional informations : |
|
7 | Misc Deathmatch glitches | All / Undefined | Client | Ravi | Medium | New | 2015-01-04 |
Task Description
* N!tmod version : 2.0
* Map : All
* Omni-Bot running : Yes
* Gametype : 8
* Custom mapscripts : Deathmatch scripts
* LUA modules : N/A
* Warmup/Playing/Intermission : Playing
I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are:
1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health.
2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40.
3.Player health does not increase after killing someone if they have killed that person with poison. |
|
57 | Memory leak | Linux | Server | André | High | Closed | 2012-09-19 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : any ( http://pastebin.com/WJVWqCdr )
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes.
Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB.
* Additional informations :
Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux
Server IP: 85.214.159.249:14000 |
|
39 | Map skipping | All / Undefined | Server | Jan | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2RC1
* Build Date (!about cmd) : Jan 23 2012
* Map : /
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
- Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755
- Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
- nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
* Happens in Warmup/Playing/Intermission ? : warmup
* Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file.
* Additional informations : |
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47 | lvl 1000 admin cannot use custom commands | All / Undefined | Client | ailmanki | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
Create a admin level 1000, and create a custom command which lvl 1000 can use.
The level 1000 admin cannot use the custom command. It then denies the usage of it.
* Additional informations :
The commands I currently got:
**********
name = nobot
exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall
desc = Kicks all bots
levels = 12 13 14 15 69 421 666 1000
**********
name = bot
exec = bot botwar -1; bot maxbots [1];set botwar 0
desc = Sets Bots
levels = 12 13 14 15 69 421 666 1000
**********
name = botwar
exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2]
desc = botwar (axis = 1, allied = 2)
levels = 12 13 14 15 69 421 666 1000
********** |
|
22 | Leaning Bomb Bug | Linux | Client | Vadim | Medium | Closed | 2010-11-08 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0 final
* Map : all
* Omni-Bot running : Yes. 0.8
* Gametype : Map Voting
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : Playing
Description:
When shooting while leaning is enabled. g_weapons 256.
You can lean while timing bomb.
If you want to throw it while leaning, it stucks.
You basically can't switch weapons and the bomb stays in the hand.
If you get killed, it explodes right after it. |
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68 | knife dead body ends up with selfkil | All / Undefined | Server | | High | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: Nitmod 2.3
Build Date (!about cmd): mar 26 2015
Map: all
Omni-Bot enabled ?: yes
Gametype: 2
Any custom mapscripts ? If yes, attach/provide link: no
Any LUA modules ? If yes, attach/provide link: no
Happens during Warmup/Playing/Intermission ?: playing
[Bug]
Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself.
then it says u where teamkilled by ingame name (yourself)
[Extra infos]
Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog |
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50 | kkrcon is timeouting | All / Undefined | Client | Simon | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Anytimes
* Explain the bug :
kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that,
* Additional informations :
I made a workarund indepenting by kkrcon in Perl:
$hostname = 'ip.ip.ip.ip'; #ip address
$port = '27960';
$protocol = "udp";
$et = IO::Socket::INET->new(
PeerAddr => $hostname,
PeerPort => $port,
Proto => $protocol,
#Type => SOCK_STREAM
) or die "Could not open port.\n";
print $et "\377\377\377\377rcon password exec command";
undef $data;
my $status = "";
local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required
alarm(1);
eval {
while ( recv( $et, $status, 1024, 0 ) ) {
my $size = length($status);
$status =~ s/^\377\377\377\377//;
$status =~ s/print\n//;
$data .= $status;
}
};
alarm(0);
That is never lost the time and works, usable.
Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final... |
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76 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: `2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All Maps
[Bug]
Explain the bug :
Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead.
I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD.
Server scores are still correct. just the HUD
[Extra infos]
batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?) |
|
77 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All maps
[Bug]
Explain the bug :
KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such.
Server scores are correct though.
[Extra infos]
Batata reporting this as the Bug tracker login is falling over on the email code sending phase. |
|
65 | It is only the crosshairs displayed | Windows | Client | Uwe | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 Final
* Build Date (!about cmd) : May 30 2012
* Map : all Maps
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype :2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me?
* Additional informations : none |