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#1 24-May-12 14:10:43

oz
Member
Registered: 24-May-12
Posts: 4

!glow

Hello
How to enable command! Glow for the duration of the map? Can it be done on nitmod 2.1?

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#2 24-May-12 16:29:15

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,092

Re: !glow

There's no setting to enable glowing during the whole map time.

But, you could use a LUA script that makes a player glow as soon as he respawns.


iluvnitmod.png

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#3 24-May-12 17:09:09

oz
Member
Registered: 24-May-12
Posts: 4

Re: !glow

Do not know much about lua scripting unless the users have an idea. I'll be grateful for your help.

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#4 24-May-12 17:46:43

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,092

Re: !glow

Maybe i can add a cvar for this, we were supposed to "lock" the code and prepare 2.2 Final release, but adding a cvar is something that can't cause major bugs ^^


iluvnitmod.png

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#5 24-May-12 19:58:42

oz
Member
Registered: 24-May-12
Posts: 4

Re: !glow

OK Thx. One more question 

"If a level 5 CovertOps gets a scoped headshot, the target will be sent to limbo (not reviveable)."
Is it possible to turn off or just covertops level 4?

Sorry for my english smile (translation)

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#6 25-May-12 14:21:45

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,092

Re: !glow

http://etmods.net/nitmod_cvars.php#skill_cvars

The cvar is  skill_covertops


iluvnitmod.png

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#7 25-May-12 16:44:23

oz
Member
Registered: 24-May-12
Posts: 4

Re: !glow

THX !

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