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#1 01-Sep-15 19:10:46

Guuzz
BETA Tester
Registered: 23-Jun-14
Posts: 10
Website

ExitLevel: executed

Hi there,

Every now and then I have some troubles with our Nitmod server.
After a map is finished, the end screen is there (45 seconds) with the vote next map option (players can vote).
At the end of those 45 seconds, the next map is not being loaded, and the server hangs.
The etserver.log reports a lot of "ExitLevel: executed" lines and for some reason the server is being completely filled with bots.

The problem seems to be appeared after changing my objectivecycle.cfg which content is being posted under this post.
Has anyone a clue?

set d1 "set g_gametype 6 ; map 1944_antwerp_b3 ; nextmap vstr d2"
set d2 "set g_gametype 6 ; map 1944_beach ; nextmap vstr d3"
set d3 "set g_gametype 6 ; map 1944_Huertgen_Final2 ; nextmap vstr d4"
set d4 "set g_gametype 6 ; map 1944_Nordwind2 ; nextmap vstr d5"
set d5 "set g_gametype 6 ; map 1944_siegfried ; nextmap vstr d6"
set d6 "set g_gametype 6 ; map 2tanks ; nextmap vstr d7"
set d7 "set g_gametype 6 ; map adlernest ; nextmap vstr d8"
set d8 "set g_gametype 6 ; map ammodepot ; nextmap vstr d9"
set d9 "set g_gametype 6 ; map axislab_final_fixed ; nextmap vstr d10"
set d10 "set g_gametype 6 ; map baserace_desert ; nextmap vstr d11"
set d11 "set g_gametype 6 ; map battery ; nextmap vstr d12"
set d12 "set g_gametype 6 ; map battery_recharged ; nextmap vstr d13"
set d13 "set g_gametype 6 ; map beerrun_b7a ; nextmap vstr d14"
set d14 "set g_gametype 6 ; map bergen ; nextmap vstr d15"
set d15 "set g_gametype 6 ; map beta_low_mount_ass ; nextmap vstr d16"
set d16 "set g_gametype 6 ; map braundorf_final ; nextmap vstr d17"
set d17 "set g_gametype 6 ; map breakout ; nextmap vstr d18"
set d18 "set g_gametype 6 ; map bremen_final ; nextmap vstr d19"
set d19 "set g_gametype 6 ; map caen ; nextmap vstr d20"
set d20 "set g_gametype 6 ; map cathedral_b4 ; nextmap vstr d21"
set d21 "set g_gametype 6 ; map crevasse_pe ; nextmap vstr d22"
set d22 "set g_gametype 6 ; map ctf-face-fp1 ; nextmap vstr d23"
set d23 "set g_gametype 6 ; map eagles_2ways_b3 ; nextmap vstr d24"
set d24 "set g_gametype 6 ; map et_mor2 ; nextmap vstr d25"
set d25 "set g_gametype 6 ; map falcon2 ; nextmap vstr d26"
set d26 "set g_gametype 6 ; map fueldump ; nextmap vstr d27"
set d27 "set g_gametype 6 ; map glider ; nextmap vstr d28"
set d28 "set g_gametype 6 ; map goldendunk_a2 ; nextmap vstr d29"
set d29 "set g_gametype 6 ; map goldrush ; nextmap vstr d30"
set d30 "set g_gametype 6 ; map goldrush-ga ; nextmap vstr d31"
set d31 "set g_gametype 6 ; map italyfp2 ; nextmap vstr d32"
set d32 "set g_gametype 6 ; map lighthouse ; nextmap vstr d33"
set d33 "set g_gametype 6 ; map low_tram ; nextmap vstr d34"
set d34 "set g_gametype 6 ; map mlb_daybreak ; nextmap vstr d35"
set d35 "set g_gametype 6 ; map mlb_egypt ; nextmap vstr d36"
set d36 "set g_gametype 6 ; map mlb_temple ; nextmap vstr d37"
set d37 "set g_gametype 6 ; map nightmare ; nextmap vstr d38"
set d38 "set g_gametype 6 ; map oasis ; nextmap vstr d39"
set d39 "set g_gametype 6 ; map parisbastille_b3 ; nextmap vstr d40"
set d40 "set g_gametype 6 ; map pirates ; nextmap vstr d41"
set d41 "set g_gametype 6 ; map praetoria_m2 ; nextmap vstr d42"
set d42 "set g_gametype 6 ; map radar ; nextmap vstr d43"
set d43 "set g_gametype 6 ; map railgun ; nextmap vstr d44"
set d44 "set g_gametype 6 ; map reactor_final ; nextmap vstr d45"
set d45 "set g_gametype 6 ; map saberpeak_final ; nextmap vstr d46"
set d46 "set g_gametype 6 ; map snatch3 ; nextmap vstr d47"
set d47 "set g_gametype 6 ; map sp_delivery_te ; nextmap vstr d48"
set d48 "set g_gametype 6 ; map subway ; nextmap vstr d49"
set d49 "set g_gametype 6 ; map supply_pro ; nextmap vstr d50"
set d50 "set g_gametype 6 ; map the_town ; nextmap vstr d51"
set d51 "set g_gametype 6 ; map transmitter ; nextmap vstr d52"
set d52 "set g_gametype 6 ; map trmfght_beta2 ; nextmap vstr d53"
set d53 "set g_gametype 6 ; map UJE_00 ; nextmap vstr d54"
set d54 "set g_gametype 6 ; map UJE_01 ; nextmap vstr d55"
set d55 "set g_gametype 6 ; map UJE_convoy_final ; nextmap vstr d56"
set d56 "set g_gametype 6 ; map UJE_egypt_attack ; nextmap vstr d57"
set d57 "set g_gametype 6 ; map UJE_forest_panzer ; nextmap vstr d58"
set d58 "set g_gametype 6 ; map UJE_hospital_panzer ; nextmap vstr d59"
set d59 "set g_gametype 6 ; map UJE_vulcano_escape ; nextmap vstr d60"
set d60 "set g_gametype 6 ; map UJE_warzone ; nextmap vstr d61"
set d61 "set g_gametype 6 ; map v2base ; nextmap vstr d62"
set d62 "set g_gametype 6 ; map venice ; nextmap vstr d63"
set d63 "set g_gametype 6 ; map waffenschmiede_b2 ; nextmap vstr d64"
set d64 "set g_gametype 6 ; map Warbell ; nextmap vstr d1"

vstr d1

Last edited by Guuzz (01-Sep-15 22:08:40)

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#2 02-Sep-15 10:57:51

Oldboy
BETA Tester
Registered: 04-Dec-13
Posts: 9

Re: ExitLevel: executed

Hi,

If I remember right, NITMOD is able to handle about 60 maps/pk3 files. Maybe you have simply too many maps in your list?

Last edited by Oldboy (02-Sep-15 11:24:20)

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#3 03-Sep-15 07:01:15

Guuzz
BETA Tester
Registered: 23-Jun-14
Posts: 10
Website

Re: ExitLevel: executed

Hey, thank you for your response!
I've had around 80 maps in the objective cycle without problems
The reason why there are exactly 64 maps is because Nitmod can only show 64 maps in the vote screen

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#4 07-Sep-15 19:19:29

Guuzz
BETA Tester
Registered: 23-Jun-14
Posts: 10
Website

Re: ExitLevel: executed

Anyone else an idea?

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#5 07-Sep-15 21:00:58

Guuzz
BETA Tester
Registered: 23-Jun-14
Posts: 10
Website

Re: ExitLevel: executed

Found it myself.
Find the difference.

Old:

set d1 "set g_gametype 6 ; map 1944_antwerp_b3 ; nextmap vstr d2"
set d2 "set g_gametype 6 ; map 1944_beach ; nextmap vstr d3"
set d3 "set g_gametype 6 ; map 1944_Huertgen_Final2 ; nextmap vstr d4"
...

New:

set d1 "set g_gametype 6 ; map 1944_antwerp_b3 ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map 1944_beach ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map 1944_Huertgen_Final2 ; set nextmap vstr d4"
...

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#6 08-Sep-15 21:28:30

jay1110
BETA Tester
Registered: 01-Sep-12
Posts: 207
Website

Re: ExitLevel: executed

set big_smile
here a part of my old cfg, iam using now random map.

set d1 "set g_gametype 2 ; map fueldump ; set nextmap vstr d2; set g_msg11 ^2Next map is ^7supply_pro"
set d2 "set g_gametype 2 ; map supply_pro ; set nextmap vstr d3; set g_msg11 ^2Next map is ^7rommel_final"

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