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If you use a dynamite in the last 30/25 seconds, map ends but dynamite could make win the other team.
My idea is to have a cvar and when it is enabled, to detect the dynamites used near objectives in the last 30s (or see n_dynamiteTimer), and then wait for it to explode or to be defused.
Of course, in such time, after map duration ends, it wouldn't be allowed to plant a new dynamite.
It exists in another mod, and I think it's awesome.
Last edited by Exagone313 (01-Mar-16 20:36:50)
I know sudden death dynamite from a mod. Good setting.