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#1 01-Mar-16 20:34:40

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Cvar to wait for dynamite counter after map duration ends

Hi,

If you use a dynamite in the last 30/25 seconds, map ends but dynamite could make win the other team.
My idea is to have a cvar and when it is enabled, to detect the dynamites used near objectives in the last 30s (or see n_dynamiteTimer), and then wait for it to explode or to be defused.
Of course, in such time, after map duration ends, it wouldn't be allowed to plant a new dynamite.

It exists in another mod, and I think it's awesome.

Last edited by Exagone313 (01-Mar-16 20:36:50)

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#2 02-Mar-16 18:28:43

jay1110
BETA Tester
Registered: 01-Sep-12
Posts: 239
Website

Re: Cvar to wait for dynamite counter after map duration ends

I know sudden death dynamite from a mod. Good setting.

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#3 26-Sep-16 15:14:17

xxandi
Member
From: Germany
Registered: 26-Dec-10
Posts: 41
Website

Re: Cvar to wait for dynamite counter after map duration ends

Nice feature, it would be very nice in nitmod. smile


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