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yes, should be this, but if iam right, its not possible to change the texture, you can but it will not look good.
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As long as it is not a color code.
Example:
"Black"; "0 0 0 .8"
Then I should be able to add graphics using shader script.
Example:
{
map menu/textures/load.tga
blendfunc blend
}
images/blackmask
{
nopicmip
nocompress
nomipmaps
{
map gfx/2d/mapmask.tga
depthwrite
blendfunc blend
rgbGen identity
alphaGen vertex
}
{
map menu/textures/load.tga
blendfunc blend
}
}
Which does not work in practice
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