N!tmod, a Wolfenstein: Enemy Territory Modification!

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#1 26-Sep-10 21:26:39

Registered: 26-Sep-10
Posts: 1

Re: Map Rotation.

Howdy Guys.

First i would like to say that i love the mod.....Keep up the good work.

Now my problem. big_smile

I down loaded the latest build which i believe is 2.0 last night and installed it on my server. Every thing is working fine except for the map rotation.

I have it set to game type 8 (Death Match) and it is perfect except the map will not change off of Oasis. When i set a rotation cycle like objectivecycle.cfg or campaigncycle.cfg it puts the server on Team Death Match and the maps rotate like there supposed to do, but i want it to stay on Death Match, and i dont know what im doing wrong.

If i dont put a rotatin cycle in, it stays on Death Match which is what i want, but i want other maps besides Oasis.

So can you please tell me what im doing wrong.

Thanks in advance.


#2 28-Sep-10 13:55:16

N!tmod Developer
From: France
Registered: 30-Mar-10
Posts: 80

Re: Map Rotation.

Did you put in your the correct gametype in your map rotation ?
If you let "gametype 2" it will be change when you change the map.



#3 29-Sep-10 20:04:58

Registered: 30-Mar-10
Posts: 1,092

Re: Map Rotation.

Death Match maprotation are made the same way as for other gametypes, only g_gametype needs to be changed and you have to make sure that the *_dm.script mapscripts are available for the maps you want to run.

Here's the content of my maprotation.cfg :

set g_gametype 8
set d1 "map supply ; set nextmap vstr d2"
set d2 "map adlernest ; set nextmap vstr d3"
set d3 "map braundorf_b4 ; set nextmap vstr d4"
set d4 "map frostbite ; set nextmap vstr d5"
set d5 "map goldrush ; set nextmap vstr d6"
set d6 "map battery ; set nextmap vstr d7"
set d7 "map radar ; set nextmap vstr d8"
set d8 "map oasis ; set nextmap vstr d1"
vstr d1

If u use objectivecycle.cfg or campaigncycle.cfg (if they have not been modified) they will automatically chane the gametype, that's why it doesnt stay on DM.



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