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Any of you had problem with "set g_inactivity" ?
I have set it like this: set g_inactivity "120"
As I understand cvar, it will move inactiv player from game to spec, in 120 seconds, with a warning after 60 seconds.
But nothing happens !!
Anything can interfear with this setting ?
Tested with level 0 player, and no flags for level. And set g_inactivityOptions "0"
Another thing:
Does anyone know, if it´s possible to disable healthCabinet in game ?
Thank you in advance
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Do you use:
sv_floodprotect 1
in your configs?
I had the same problem some time ago with this sv_floodprotect 1 in the mapconfig/default.cfg
Remove this or set to 0
Another thing:
Does anyone know, if it´s possible to disable healthCabinet in game ?Thank you in advance
I think this is only possible with mapscripts
Last edited by OldMan (18-Sep-12 00:40:31)
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Thank you for responding Oldman.
Testing result:
For now, I have removed sv_floodprocect from both my servers.
1. server g_inactivity now works.
2. server g_inactivity NO result.
It seems to be a little random when g_inactivity works.
Maybe one of all the Moderateders of this forum has some input for us ?
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When you switch from level x to level 0 users for testing of g_inactivity, it will not work without a server restart (restart map should rich)
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@Grandad
You have right, after re-examination g_inactivity does not work . No idea why. Sad
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I don't understand why so many people have problems understanding this feature.
Post your inactivity settings (g_inactivity, g_spectatorInactivity& g_inactivityOptions)
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It has nothing to do with understanding the function.
set g_inactivityOptions "4"
set g_inactivity "180"
set g_spectatorInactivity "900"
tested as Level 0 User
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To be inactive, you must not:
- move
- lean
- press your +attack key
- press your +attack2 key
A warning is sent to inactive players after half of the inactivity time has elapsed.
Being a level 0 user means nothing, maybe the user has the "all" or "inactivity" flag (!userinfo or !finger to verify)
Also, if the inactivity delays are changed during gameplay, you will have to wait an extra 60 seconds.
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Ah oops.
Use g_inactivityOptions flag 2 if you don't want to wait for a full server before inactivity checks.
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Ah oops.
Use g_inactivityOptions flag 2 if you don't want to wait for a full server before inactivity checks.
g_inactivityOptions flag 6
Yes, this works. But the Docu say:
g_inactivityOptions
2 : Do not drop spectators as long as the server is not full
Refers to drop spectator and not to move inactive player. So I have not set the flag.
Still, I do not understand why it worked once
Thx for help
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