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#1 30-Aug-12 20:49:47

Grandad
BETA Tester
Registered: 29-Dec-11
Posts: 168

[RESOLVED] - g_inactivity

Any of you had problem with "set g_inactivity"   ?

I have set it like this: set g_inactivity    "120"
As I understand cvar, it will move inactiv player from game to spec, in 120 seconds, with a warning after 60 seconds.

But nothing happens !!
Anything can interfear with this setting ?
Tested with level 0 player, and no flags for level. And set g_inactivityOptions    "0"


Another thing:
Does anyone know, if it´s possible to disable healthCabinet in game ?

Thank you in advance

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#2 18-Sep-12 00:36:09

OldMan
BETA Tester
Registered: 23-Sep-10
Posts: 103

Re: [RESOLVED] - g_inactivity

Do you use:

sv_floodprotect 1

in your configs?

I had the same problem some time ago with this sv_floodprotect 1 in the mapconfig/default.cfg

Remove this or set to 0


Grandad wrote:

Another thing:
Does anyone know, if it´s possible to disable healthCabinet in game ?

Thank you in advance


I think this is only possible with mapscripts

Last edited by OldMan (18-Sep-12 00:40:31)

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#3 29-Sep-12 17:41:45

Grandad
BETA Tester
Registered: 29-Dec-11
Posts: 168

Re: [RESOLVED] - g_inactivity

Thank you for responding Oldman.

Testing result:
For now, I have removed sv_floodprocect from both my servers.
1. server g_inactivity now works.
2. server g_inactivity NO result.

It seems to be a little random when g_inactivity works.

Maybe one of all the Moderateders of this forum has some input for us ?

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#4 29-Sep-12 21:47:19

OldMan
BETA Tester
Registered: 23-Sep-10
Posts: 103

Re: [RESOLVED] - g_inactivity

When you switch from level x to level 0 users for testing of g_inactivity, it will not work without a server restart (restart map should rich)

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#5 07-Oct-12 01:35:39

OldMan
BETA Tester
Registered: 23-Sep-10
Posts: 103

Re: [RESOLVED] - g_inactivity

@Grandad

You have right, after re-examination  g_inactivity does not work . No idea why. Sad sad

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#6 07-Oct-12 02:02:57

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: [RESOLVED] - g_inactivity

I don't understand why so many people have problems understanding this feature.

Post your inactivity settings (g_inactivity, g_spectatorInactivity& g_inactivityOptions)


iluvnitmod.png

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#7 07-Oct-12 10:38:31

OldMan
BETA Tester
Registered: 23-Sep-10
Posts: 103

Re: [RESOLVED] - g_inactivity

It has nothing to do with understanding  the function.

set g_inactivityOptions       "4"
set g_inactivity              "180"
set g_spectatorInactivity     "900"

tested as Level 0 User

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#8 07-Oct-12 10:59:13

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: [RESOLVED] - g_inactivity

To be inactive, you must not:
- move
- lean
- press your +attack key
- press your +attack2 key

A warning is sent to inactive players after half of the inactivity time has elapsed.

Being a level 0 user means nothing, maybe the user has the "all" or "inactivity" flag (!userinfo or !finger to verify)

Also, if the inactivity delays are changed during gameplay, you will have to wait an extra 60 seconds.


iluvnitmod.png

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#9 07-Oct-12 12:07:00

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: [RESOLVED] - g_inactivity

Ah oops.

Use g_inactivityOptions flag 2 if you don't want to wait for a full server before inactivity checks.


iluvnitmod.png

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#10 07-Oct-12 13:54:21

OldMan
BETA Tester
Registered: 23-Sep-10
Posts: 103

Re: [RESOLVED] - g_inactivity

N!trox* wrote:

Ah oops.

Use g_inactivityOptions flag 2 if you don't want to wait for a full server before inactivity checks.

g_inactivityOptions flag 6 

Yes, this works. But the Docu say:

g_inactivityOptions

2 : Do not drop spectators as long as the server is not full


Refers to drop spectator and not to move inactive player. So I have not set the flag.

Still, I do not understand why it worked once

Thx for help smile

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