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Hi,
I'd like to know if there is any ETA for that release, because at the moment it's more or less unusable due to the memory leaking.
Thanks in advance.
-- Ligustah
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There's a temporary fix for linux servers
http://stats.etmods.net/qagame.mp.i386.so
http://stats.etmods.net/nitmod-2.2-091712.pk3 (Delete the nitmod 2.2 PK3 and replace it with this one or some features might break)
Version number is still 2.2 because it's a temp fix, but 2.2.1 is on the way
[CHANGELOG N!tmod 2.2-091712]
Fixed: G_LuaHook_ConsoleCommand
Fixed: g_realbody issue with objective pickups
Fixed: sample commands.db syntax error
Fixed: !delrecords bug
Fixed: problems with high levels in commands.db
Fixed: LUA et_ClientBegin is now called only once per map (ETPro style)
Added: "lua_status" console server command
Fixed: Ammo bar bug (http://etmods.net/tracker/index.php?do= … task_id=44)
Fixed: wm_announce and wm_annonce_icon were not logged and could break compatibility with some LUA modules (http://etmods.net/tracker/index.php?do= … task_id=53)
Fixed: Custom votes were not freed when using !readconfig
Fixed: Major memory leak in the Admin System
Fixed: If an user has an unknown level in database, set his level to 0 and save in database
Fixed: Check if level 0 exists before loading users to avoid potential crash problems
[CHANGELOG N!tmod 2.2.1]
Fixed: potential crash issues inside admin system code
Fixed: potential crash when using !levdelete
Optimized: !levdelete is now safer and way faster than before when migrating large amount of users to another level
Fixed: Don't try to send data to master if connection failed
Added: Global stats for the current player can now be displayed in game using "globalstats" command.
Added: LUA et.n_GetStatsGUID( guid ) - Server admins will now be able to retrieve player stats from ETMods.net master server through LUA.
Fixed: Try to reload XP and Admin info if the server receives client's NGUID too late
Fixed: server crash when client's Admin info was not initialized (happens mostly when ClientUserinfoChanged/ClientBegin is called before the client has finished connecting)
Fixed: Players used to earn XP when selfkilling with Trimines or Poison Gas Landmines
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with lua scripts, in 2-3 minutes server Shut Down
crash.log
1311:57 Version: nitmod 2.2 Sep 14 2012 Enemy Territory, ET 2.60
1311:57 Map: fliegerhorst_2
1311:57 Omnibot: 0
1311:57 NumEntities: 679
1311:57 Uptime: 0 D 21 H 51 M
1311:57 LUA Modules: dynamite_counter.lua tagprotection.lua connect.lua
1311:57 Signal: Segmentation fault (11)
1311:57 Siginfo: 0xbfc4605c
1311:57 Code: 1
1311:57 Faulting Memory Ref/Instruction: (nil)
1311:57 DSO Information:
1311:57 0xb7717000 (unknown)
1311:57 0xb7708000 /lib/i686/cmov/libdl.so.2
1311:57 0xb76e2000 /lib/i686/cmov/libm.so.6
1311:57 0xb759a000 /lib/i686/cmov/libc.so.6
1311:57 0xb7716000 /lib/ld-linux.so.2
1311:57 0xa5cdf000 /lib/i686/cmov/libnss_compat.so.2
1311:57 0xa5cc8000 /lib/i686/cmov/libnsl.so.1
1311:57 0xa5cbe000 /lib/i686/cmov/libnss_nis.so.2
1311:57 0xa5cb2000 /lib/i686/cmov/libnss_files.so.2
1311:57 0xa5cac000 /lib/i686/cmov/libnss_dns.so.2
1311:57 0xa5c98000 /lib/i686/cmov/libresolv.so.2
1311:57 0xa15df000 /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so
1311:57 0xa14ea000 /usr/lib/libstdc++.so.6
1311:57 0xa14cc000 /lib/libgcc_s.so.1
1311:57 Stack frames: 15 entries
1311:57 Backtrace:
1311:57 (1) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_shrubbot_level+0x40) [0xa1690390]
1311:57 (2) [0xb771540c]
1311:57 (3) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0xeb6e5) [0xa16ca6e5]
1311:57 (4) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dbc44) [0xa17bac44]
1311:57 (5) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1f6a35) [0xa17d5a35]
1311:57 (6) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dc641) [0xa17bb641]
1311:57 (7) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1cc7c1) [0xa17ab7c1]
1311:57 (8) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dae53) [0xa17b9e53]
1311:57 (9) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1daec9) [0xa17b9ec9]
1311:57 (10) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(lua_pcall+0x8d) [0xa17abe5d]
1311:57 (11) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_LuaCall+0x38) [0xa16ccb88]
1311:57 (12) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_LuaHook_ClientConnect+0xb8) [0xa16cd568]
1311:57 (13) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(ClientConnect+0x5b2) [0xa163b972]
1311:57 (14) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(vmMain+0x11c) [0xa1664a3c]
1311:57 (15) /usr/local/games/enemy-territory/etded.x86() [0x80886e3]
1311:57 -8<--------------------------------->8-
1311:57 Attempting to clean up.
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This is already fixed in 2.2.1
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It seems I have same problem with LUA.
I uploaded "N!tmod 2.2-091712" - and now server crash over and over.
Then I disabled LUA, and everything runs great.
0:11 -8<------- Crash Information ------->8-
0:11 Version: nitmod 2.2 Sep 14 2012 Enemy Territory, ET 2.60
0:11 Map: fueldump_sniper
0:11 Omnibot: 1
0:11 NumEntities: 197
0:11 Uptime: 0 D 0 H 0 M
0:11 LUA Modules: connect.lua
0:11 Signal: Segmentation fault (11)
0:11 Siginfo: 0xffb6af3c
0:11 Code: 1
0:11 Faulting Memory Ref/Instruction: (nil)
0:11 DSO Information:
0:11 0xf7fd5000 (unknown)
0:11 0xf7f9e000 /lib/libm.so.6
0:11 0xf2eec000 /lib/libnss_files.so.2
0:11 0xf2ee1000 /lib/libnss_nis.so.2
0:11 0xf2ec7000 /lib/libnsl.so.1
0:11 0xf2ec1000 /lib/libnss_dns.so.2
0:11 0xf2eac000 /lib/libresolv.so.2
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Probably a DNS problem, shouldn't last.
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N!tmod 2.2.1 WIP:
Added: Global stats are now stored on server side for every connected client (for use with future "Real Time Global Awards" system)
Fixed: make sure bots get no global stats
Fixed: Missing obituary message for MOD_POISONGASMINE
Fixed: !delrecords DELETEALL SQLite query syntax error
Fixed: Admin system bug causing potential server crash when changing map
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could u reuplaod it please? i got 2.2 and just lagg due memory leak
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