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#1 25-Sep-12 08:55:49

Ligustah
Member
Registered: 13-Dec-11
Posts: 2

ETA for Nitmod 2.2.1?

Hi,

I'd like to know if there is any ETA for that release, because at the moment it's more or less unusable due to the memory leaking.
Thanks in advance.

-- Ligustah

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#2 25-Sep-12 09:30:35

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: ETA for Nitmod 2.2.1?

There's a temporary fix for linux servers

http://stats.etmods.net/qagame.mp.i386.so
http://stats.etmods.net/nitmod-2.2-091712.pk3 (Delete the nitmod 2.2 PK3 and replace it with this one or some features might break)

Version number is still 2.2 because it's a temp fix, but 2.2.1 is on the way wink

[CHANGELOG N!tmod 2.2-091712]

Fixed: G_LuaHook_ConsoleCommand
Fixed: g_realbody issue with objective pickups
Fixed: sample commands.db syntax error
Fixed: !delrecords bug
Fixed: problems with high levels in commands.db
Fixed: LUA et_ClientBegin is now called only once per map (ETPro style)
Added: "lua_status" console server command
Fixed: Ammo bar bug (http://etmods.net/tracker/index.php?do= … task_id=44)
Fixed: wm_announce and wm_annonce_icon were not logged and could break compatibility with some LUA modules (http://etmods.net/tracker/index.php?do= … task_id=53)
Fixed: Custom votes were not freed when using !readconfig
Fixed: Major memory leak in the Admin System
Fixed: If an user has an unknown level in database, set his level to 0 and save in database
Fixed: Check if level 0 exists before loading users to avoid potential crash problems


[CHANGELOG N!tmod 2.2.1]

Fixed: potential crash issues inside admin system code
Fixed: potential crash when using !levdelete
Optimized: !levdelete is now safer and way faster than before when migrating large amount of users to another level
Fixed: Don't try to send data to master if connection failed
Added: Global stats for the current player can now be displayed in game using "globalstats" command.
Added: LUA et.n_GetStatsGUID( guid ) - Server admins will now be able to retrieve player stats from ETMods.net master server through LUA.
Fixed: Try to reload XP and Admin info if the server receives client's NGUID too late
Fixed: server crash when client's Admin info was not initialized (happens mostly when ClientUserinfoChanged/ClientBegin is called before the client has finished connecting)
Fixed: Players used to earn XP when selfkilling with Trimines or Poison Gas Landmines


iluvnitmod.png

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#3 27-Sep-12 09:26:30

gavrila
BETA Tester
From: Usa
Registered: 15-Aug-10
Posts: 70
Website

Re: ETA for Nitmod 2.2.1?

with lua scripts, in 2-3 minutes  server Shut Down


crash.log

1311:57 Version: nitmod 2.2 Sep 14 2012 Enemy Territory, ET 2.60
1311:57 Map: fliegerhorst_2
1311:57 Omnibot: 0
1311:57 NumEntities: 679
1311:57 Uptime: 0 D 21 H 51 M
1311:57 LUA Modules: dynamite_counter.lua tagprotection.lua connect.lua
1311:57 Signal: Segmentation fault (11)
1311:57 Siginfo: 0xbfc4605c
1311:57 Code: 1
1311:57 Faulting Memory Ref/Instruction: (nil)
1311:57 DSO Information:
1311:57 0xb7717000	(unknown)
1311:57 0xb7708000	/lib/i686/cmov/libdl.so.2
1311:57 0xb76e2000	/lib/i686/cmov/libm.so.6
1311:57 0xb759a000	/lib/i686/cmov/libc.so.6
1311:57 0xb7716000	/lib/ld-linux.so.2
1311:57 0xa5cdf000	/lib/i686/cmov/libnss_compat.so.2
1311:57 0xa5cc8000	/lib/i686/cmov/libnsl.so.1
1311:57 0xa5cbe000	/lib/i686/cmov/libnss_nis.so.2
1311:57 0xa5cb2000	/lib/i686/cmov/libnss_files.so.2
1311:57 0xa5cac000	/lib/i686/cmov/libnss_dns.so.2
1311:57 0xa5c98000	/lib/i686/cmov/libresolv.so.2
1311:57 0xa15df000	/usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so
1311:57 0xa14ea000	/usr/lib/libstdc++.so.6
1311:57 0xa14cc000	/lib/libgcc_s.so.1
1311:57 Stack frames: 15 entries
1311:57 Backtrace:
1311:57 (1) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_shrubbot_level+0x40) [0xa1690390]
1311:57 (2) [0xb771540c]
1311:57 (3) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0xeb6e5) [0xa16ca6e5]
1311:57 (4) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dbc44) [0xa17bac44]
1311:57 (5) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1f6a35) [0xa17d5a35]
1311:57 (6) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dc641) [0xa17bb641]
1311:57 (7) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1cc7c1) [0xa17ab7c1]
1311:57 (8) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1dae53) [0xa17b9e53]
1311:57 (9) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(+0x1daec9) [0xa17b9ec9]
1311:57 (10) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(lua_pcall+0x8d) [0xa17abe5d]
1311:57 (11) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_LuaCall+0x38) [0xa16ccb88]
1311:57 (12) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(G_LuaHook_ClientConnect+0xb8) [0xa16cd568]
1311:57 (13) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(ClientConnect+0x5b2) [0xa163b972]
1311:57 (14) /usr/local/games/enemy-territory/nitmod/qagame.mp.i386.so(vmMain+0x11c) [0xa1664a3c]
1311:57 (15) /usr/local/games/enemy-territory/etded.x86() [0x80886e3]
1311:57 -8<--------------------------------->8-

1311:57 Attempting to clean up.

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#4 27-Sep-12 10:43:08

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: ETA for Nitmod 2.2.1?

This is already fixed in 2.2.1


iluvnitmod.png

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#5 30-Sep-12 11:47:39

Grandad
BETA Tester
Registered: 29-Dec-11
Posts: 168

Re: ETA for Nitmod 2.2.1?

It seems I have same problem with LUA.

I uploaded "N!tmod 2.2-091712" - and now server crash over and over.
Then I disabled LUA, and everything runs great.


0:11 -8<------- Crash Information ------->8-
0:11 Version: nitmod 2.2 Sep 14 2012 Enemy Territory, ET 2.60
0:11 Map: fueldump_sniper
0:11 Omnibot: 1
0:11 NumEntities: 197
0:11 Uptime: 0 D 0 H 0 M
0:11 LUA Modules: connect.lua
0:11 Signal: Segmentation fault (11)
0:11 Siginfo: 0xffb6af3c
0:11 Code: 1
0:11 Faulting Memory Ref/Instruction: (nil)
0:11 DSO Information:
0:11 0xf7fd5000    (unknown)
0:11 0xf7f9e000    /lib/libm.so.6
0:11 0xf2eec000    /lib/libnss_files.so.2
0:11 0xf2ee1000    /lib/libnss_nis.so.2
0:11 0xf2ec7000    /lib/libnsl.so.1
0:11 0xf2ec1000    /lib/libnss_dns.so.2
0:11 0xf2eac000    /lib/libresolv.so.2

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#6 01-Oct-12 01:29:41

blindman
BETA Tester
From: champlain valley new york
Registered: 04-Sep-11
Posts: 48
Website

Re: ETA for Nitmod 2.2.1?

lua is overrated.
seems fine on my server, lua working

Last edited by blindman (01-Oct-12 02:53:01)


b_350_20_5A6C3E_383F2D_D2E1B5_2E3226.png

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#7 01-Oct-12 20:52:53

blindman
BETA Tester
From: champlain valley new york
Registered: 04-Sep-11
Posts: 48
Website

Re: ETA for Nitmod 2.2.1?

Any idea why etmods wont resolve from my ip? Was it intentional? Effectively this stops nitmod from reporting to etmods, which seems to be default behaviour and cant be changed.
Did i piss someone off somewhere?


b_350_20_5A6C3E_383F2D_D2E1B5_2E3226.png

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#8 02-Oct-12 00:56:01

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: ETA for Nitmod 2.2.1?

Probably a DNS problem, shouldn't last.


iluvnitmod.png

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#9 02-Oct-12 00:56:07

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: ETA for Nitmod 2.2.1?

N!tmod 2.2.1 WIP:
Added:  Global stats are now stored on server side for every connected client (for use with future "Real Time Global Awards" system)
Fixed:  make sure bots get no global stats
Fixed:  Missing obituary message for MOD_POISONGASMINE
Fixed:  !delrecords DELETEALL SQLite query syntax error
Fixed:  Admin system bug causing potential server crash when changing map


iluvnitmod.png

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#10 22-Mar-13 21:12:43

suzumya
Member
Registered: 21-Mar-13
Posts: 7

Re: ETA for Nitmod 2.2.1?

could u reuplaod it please? i got 2.2 and just lagg due memory leak hmm

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