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#1 11-May-16 23:04:15

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Publishing Nitmod sources

Hi,

Since the project does not seem to be continued, if this topic is ever saw by Nitrox or other devs (?), I'd like N!tmod to be published under GPLv3, like ET itself is. This will lead to a possible continuation of the project

What do you think about this?
Thanks for considering my request.

PS: And if you have any news on Nitrox, or a way to contact him, post it here or in PM. Since the domain and hosting service are renewed, I assume he is not dead.

Last edited by Exagone313 (11-May-16 23:16:57)

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#2 12-May-16 20:22:44

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Re: Publishing Nitmod sources

I'm gonna try to fork ET Legacy mod, if Nitmod is not viable anymore. But I don't have any knowledge in ET source code, and I don't know much C.

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#3 27-May-16 12:14:45

yourdog
Member
Registered: 18-Apr-13
Posts: 20

Re: Publishing Nitmod sources

When will the 2.4 be available?  Or did u guys stop the development? It's a year ago since the last update.

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#4 02-Jun-16 09:20:48

yourdog
Member
Registered: 18-Apr-13
Posts: 20

Re: Publishing Nitmod sources

Is nitmod dead??

Last edited by yourdog (02-Jun-16 09:21:05)

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#5 02-Jun-16 20:06:49

Grandad
BETA Tester
Registered: 29-Dec-11
Posts: 168

Re: Publishing Nitmod sources

well,....nothing happen past year. Even Nitmod is claimed to have anticheat system, it does not show like that on et.trackbace.
I know nothing more than you,.... but I guess there is a problem with anticheat system, since they have not accepted system on et.trackbase.
But then again,... I only guess.

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#6 02-Jun-16 20:26:40

jay1110
BETA Tester
Registered: 01-Sep-12
Posts: 239
Website

Re: Publishing Nitmod sources

paul from trackbase is busy too, thats why you still dont see the anticheat icon.

Lets wait for nitrox reply, he will answer here iam sure.

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#7 03-Jun-16 10:38:03

yourdog
Member
Registered: 18-Apr-13
Posts: 20

Re: Publishing Nitmod sources

I hope so but Nitrox last post was on Last post16-Aug-15 18:59:20
so in not sure if he read all this..? I hope so but I don't know wink

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#8 08-Jun-16 01:48:20

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Re: Publishing Nitmod sources

I am looking for some motivated developers to work with me to create a new ET mod. The main goal would be to reinforce the open source side, which ET Legacy does not: describe particularly the code to make it easy to edit. If so, we would contribute to the Enemy Territory game life span.
Then, we should extend the features and particularly about modules: extend Lua API support, add Perl or Python API, load compiled mods from .so or .dll, easy access to all information concerning maps, players, and a better support for launching server commands. Also, do not have an anti cheat that blocks self compiled games, find something else like checking player moves server-side.
I don't know much the C language but I can learn with motivated people.
Feel free to share this message and topic to find the good people.

Last edited by Exagone313 (08-Jun-16 01:48:40)

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#9 16-Jul-16 21:55:58

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Re: Publishing Nitmod sources

So, this is the list of mods we can work with:
- ET Legacy: complete client and also a mod, need to isolate the mod part
- Jaymod
- ETPub
- NoQuarter? (not sure if it's open source)
- and maybe some others, see this page.
(unfortunately not Silent)

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#10 19-Jul-16 19:49:50

N!trox*
Administrator
Registered: 30-Mar-10
Posts: 1,098

Re: Publishing Nitmod sources

About trackbase not showing anticheat status (or any other server tracker, don't know which ones are still running right now since i've not player ET for a while), I have absolutely no control over this, and I already had a discussion with Paul about this, the issue was supposed to be fixed.

Maybe the n_NxAC cvar value is wrong, which causes the trackers to think the server is not cheat protected (see : http://etmods.net/nxac_setup.php ) ? I dunno...

For the rest, you probably want to check the "Latest news".


iluvnitmod.png

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#11 28-Oct-17 00:47:20

Exagone313
BETA Tester
Registered: 23-Feb-15
Posts: 46

Re: Publishing Nitmod sources

I started making a few things in my mod etbloat (double jump and shot while leaning for now), but if I had Nitmod sources it would really help to import code (with authorization, need to be GPL compliant).

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#12 14-Oct-20 23:30:15

jay1110
BETA Tester
Registered: 01-Sep-12
Posts: 239
Website

Re: Publishing Nitmod sources

N!trox* wrote:

About trackbase not showing anticheat status (or any other server tracker, don't know which ones are still running right now since i've not player ET for a while), I have absolutely no control over this, and I already had a discussion with Paul about this, the issue was supposed to be fixed.

Maybe the n_NxAC cvar value is wrong, which causes the trackers to think the server is not cheat protected (see : http://etmods.net/nxac_setup.php ) ? I dunno...

For the rest, you probably want to check the "Latest news".

its finally added to trackbase, now its showing NxAC
example here https://et.trackbase.net/server/etc

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#13 16-Oct-20 10:31:27

mazak
Member
From: Poland
Registered: 11-Jun-13
Posts: 37

Re: Publishing Nitmod sources

NxAC filter on server by mAzak:

88bu5uy.png




// N!tmod anticheat filter
// Last edition 13.10.2020
// By mAzak

ui/assets/filter_pb
{
	nomipmaps
	
	{
		map ui/assets/filter_nxac.tga
		blendfunc blend
	}

}

File type: nxac.shader
Patch: *.pk3 - scripts - nxac.shader


45868182.jpg
560x95_FFFFFF_FF9900_000000_000000.png

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